


It’s an archive of all of the sounds and scripts in your mod. So you’ve got one file done, you’re half way there! It doesn’t need any special changes made to it. The good news is that your ESP file is ready to go. You don’t need to worry about how or why, just know that they’re meant to be there and you need them.) Look in the Scripts directory under Data. (You may think you’ve not actually made any scripts, but the Creation Kit almost certainly made some for you secretly. But it doesn’t contain “extras” like sounds and scripts.

The esp file tells the game what changes your mod makes to the game. Go and have a look – it will be in your Skyrim directory, under the Data subdirectory. The archive you create is not easily updatable so it’s a waste of time making it if you know you’re going to make more changes before a release.įrom the work you’ve done so far, you should already have an esp file. Oh… and I almost hate to say it because it’s so obvious… but you should only make an archive when you’re ready to distribute your mod. Just be aware that there are other options (more on that later). I don’t know if it’s the best way, but I know it works. I’m going to tell you the way I archived my follower mod. The official term for packaging the files together is called “archiving”. Now you want to share your follower with the world, I’ll show you how to package it so you only have to distrubute two files rather than the dozens of sound and other files the Creation Kit makes. Hopefully this series of tutorials has allowed you to create a follower to your liking. Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Extras Making a Unique-Voiced Follower in Skyrim - Part 10 (Final!)
